Reviews by StreetsDisciple
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Doom's back, feeling closer to its roots than its predecessor, Doom 3, with enjoyable almost run and gun, non-stop shootouts. It looks great, controls fantastic and does what it sets out to do well. There are customisations available, allowing the player to decide what weapons and skills to upgrade, secrets to find and some side-tasks to complete to unlock extra skills. I played this through to finish it, but I never had mega-long sessions of it. It is very similar throughout its entirety and does get repetitive. As you progress, more challenging monsters appear, but, bosses aside, you basically fight the same ones all the way through. While I understand that the setting of Mars somewhat constrains the environments available, the setting doesn't offer a lot of freshness as you move on either. I also generally don't like platforming in first-person, that this features a fair bit of between the fights. I probably died more/became more frustrated trying to work out what I can jump to/where to go than I did during the gunfights. If you like frantic first-person shooters you'll enjoy this. Gameplay 3.5/5 Graphics 4/5 Sound 4/5 Difficulty 4/5 Originality 3.5/5
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This game is one of my favourite from the PlayStation and features one my most memorable moments from a video game. When the Tyrant burst through that wall, moments after I knocked him down and thinking I wouldn't see him for a while, was a frightening moment to say the least. I don't think I played the original RE until after this and it felt lackluster by comparison, with 3 feeling like more of the same as this. Puzzle are on point, great visuals for its time, intense action and a classic. Gameplay 4.5/5 Graphics 4.5/5 Sound 4.5/5 Difficulty 4/5 Originality 4.5/5
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I played a lot of the Crew 2's predecessor. I didn't 100% it but I finished the story mode. Again, the map and recreation of the American cities and sites is a strength. While The Crew needed post-release updates, the graphics are good from the get-go here. The racing is enjoyable, particularly the street races. Boats and planes have been added but whenever I've had to do them to progress I have always bemoaned. There are also other modes that have been added since release like destruction derby. There are also drag races but the loading and menus take longer than it does to actually race. In general, the menus are very slow to navigate through. Something else annoying, is that for some reason, when you arrive at a race, you have to go through some gates, really slowly, to get to the actual beginning of the race. Then there is also the time limit they give you to race to the starting line. It's frustrating and pointless. And again, the need to be online to race against AI does my head in. A decent open world racer that tries to add a number of features to the first game in the series. Like I often say with sequels, if you played the previous game to death I'm not sure if you would here, unless you do love the additions of boat and plane racing. Gameplay 3.5/5 Graphics 4/5 Sound 3.5/5 Difficulty 4.5/5 Originality 3/5
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I'm a fan of these types of games. I enjoyed Wales Interactive's other interactive movies like Late Shift and The Bunker. This one just didn't feel as exciting nor did I feel like my decisions were as crucial to where the plot went. There doesn't seem to be as many chances for interaction, particularly at the beginning of the game either.
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I spent a week playing this as I was off school while I recovered from appendicitis. I'm pretty sure I got it bought for me as I was told that I could go home from the hospital. While the first GT was innovative and genre-defining, this added a lot. It features two discs, one with only arcade mode that features split screen racing, time trialing and tracks/cars to unlock for a quick race against AI, and the other disc had the Gran Turismo mode. GT mode is like a career mode. You start off with 10,000 credits to buy a standard car, race in the Sunday leagues and build yourself up by earning credits, winning cars as prizes, upgrading your vehicles with performance parts or of course by buying a new ride. There was a car in this called the Suzuki Escudo Pikes Peak, that many old GT players are familiar with, that cost a quarter of a million credits. It was so fast, on any closed track you could just basically hold down the accelerator, hit every wall and still win. As the synopsis says, it has 'more than 600 cars and 27 tracks'. For its time, as I said with the first GT, it just had so much more depth than most if not all other racing games on the planet. This also added a rally mode with dirt tracks and improved graphics. The PAL GT disc was one of only two PSX games that had a scratch and sniff spot on the disc. "Rub the label of the GT Mode disc gently with your fingertips or a soft cloth for the authentic pit-lane experience." The other game was FIFA 2001. Gameplay 5/5 Graphics 4.5/5 Sound 4.5/5 Difficulty 4.5/5 Originality 4.5/5
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